francesco laddomada
gameplay crafter & inventor

A Wolf in Sheep’s Clothing

"A Wolf in Sheep’s Clothing" is a local multiplayer game for 2-4 players where the players have to fool each other by behaving like a sheep controlled by the AI.

The game starts with a lot of sheep that look all the same and move randomly inside a yard. The players will look exactly the same as the AI-sheep, but one of them is randomly selected as a wolf (under a sheep's clothing) and he will know it because his controller will vibrate. The wolf's objective is to eat the other players and avoid to eat the sheep controlled by the AI. The wolf can also howl: this action will make all the AI-sheep ran away, unveiling who are the sheep controlled by the players if they are close enough. A random wolf is selected every 30 seconds or every time that the wolf eats a wrong sheep.

Title screen In-game screenshot

My roles

We made "A Wolf in Sheep’s Clothing" in 48 hours for the InnoGames Jam 2016 during the GamesCom in Cologne, the biggest Game Jam in Germany.
Since it was a game jam, all of us took part in the design process to find a concept that we all liked. Four of us were programmers so we split equally all the tasks.

My tasks consisted in:
• implementing the controls for the sheep's movement and the wolf's attack system
• designing and implementing the title screen
• a lot of debugging for different controllers on different operating systems

Credits
Eduardo Cardenas Cruz, Oscar Armstrong-Davies, Jonas Dutouquet, Tobias Koepp, Francesco Laddomada
Type of project
Game Jam project
Platform(s)
PC, Mac
Made with
Unity, C#
My roles
Game Designer and Programmer
Year
2016
Try the game »

Other projects

Game Jam project